>_ No Evil Star Studios Independent Game Studio

About Me

About the studio

“I like games that make curiosity feel physical.”

I’m Adam Quane, the person behind No Evil Star Studios. I make riddles, scavenger hunts, story worlds, and experiments that blur the line between a game, a field notebook, and a very elaborate rabbit hole.

The Studio

Small games. Big rabbit holes.

No Evil Star began as a music name and slowly became the right name for a game studio: a little mysterious, a little handmade, and broad enough to hold a haunted riddle house, an outdoor scavenger hunt, a treasure-research vault, and an RPG set beneath a very old sky.

The common thread is curiosity. I like clues that change how you look at a room, a street, a map, or a story. I also like the machinery behind games: rules, collections, rivalries, economies, and the moment a pile of ideas finally becomes something another person can play.

Puzzles & hunts

  • Riddles, wordplay, secret rules, geofenced clues, armchair treasure hunts, maps, and real walks with a finish line.
  • I want the answer to feel fair in hindsight and satisfying in the moment—the small click when a mystery becomes obvious.

The current quest

  • Halloway and City Seekers are live on phones. Echoes of the Mesa is the larger RPG now being built in the workshop.
  • The studio stays deliberately experimental: release something, learn from it, then follow the next clue.

Other obsessions

  • Fantasy sports, cryptocurrency, market psychology, scoreboards, character systems, and any rule set that produces an unexpected story.
  • Not every experiment becomes a public game. Some are useful because they reveal a mechanic, a voice, or a better question.
Data Engineering Background
“A sturdy model gives a strange idea somewhere solid to stand.”

Before the studio became the focus, I spent years working close to operational data: SQL, ETL, partner integrations, reporting, metadata systems, scheduling, file movement, APIs, and data-lake work. That experience still shapes how I make games, even when players never see it.

It taught me to make rules explicit, track state carefully, test the important paths, and build tools for the repetitive work around the creative work. I use AI-assisted development in the same spirit: move quickly through possibilities, then make the result understandable and reliable.

What carries over

Clear models, reliable state, useful automation, careful testing, and respect for the boring parts that keep a game alive.

The résumé version

Data engineering and integration leadership across healthcare and benefits systems. The detailed chronology lives on LinkedIn; this site keeps the focus on the studio.

Tools I reach for

Languages

  • Python
  • JavaScript
  • TypeScript
  • HTML
  • CSS

Backend & Data

  • FastAPI
  • Flask
  • Jinja2
  • SQLAlchemy
  • Alembic
  • PostgreSQL

Apps & UI

  • React
  • Capacitor
  • Pygame

Quality & Delivery

  • pytest
  • Ruff
  • mypy
  • Docker
  • Docker Compose
  • Railway
  • uv
Selected work on GitHub
Music

My background in jazz guitar still shapes how I think: patterns, structure, improvisation, listening, repetition, and knowing when to follow the rules versus when to explore. Software scratches a similar itch — creative, technical, structured, and open-ended all at once.

Before this site became a project map, music was the original lab: solo recordings, band records, small collaborations, and experiments where structure and instinct had to share the same room.

Formal music training

Music credentials

Conservatory training and composition work before the software chapter.

Graduate degree Master's degree in jazz guitar New England Conservatory of Music Boston, Massachusetts
Undergraduate study Theory and composition University of Northern Colorado Greeley, Colorado
  • Beach Reading album cover by No Evil Star
    No Evil Star Solo recording project
    • Overview Solo catalog built around Beach Reading, with Adam Quane writing, recording, and mixing the material. (Bandcamp)
    • Review The Deli framed Beach Reading as a Boston release that moves between downbeat folk, glitchy electronica, and lo-fi indie rock. (The Deli)
    Visit Bandcamp
  • Memos album cover by The Hush Now
    The Hush Now Boston indie-pop quintet
    • Overview Boston indie-pop band with a catalog spanning The Hush Now, Constellations, Memos, and Sparkle Drive. (Bandcamp)
    • Review PopMatters heard Memos pushing past local-band scale: polished, arena-ready, packed with massive hooks, and still versatile enough to make the next chapter feel open. (PopMatters)
    Visit Bandcamp
  • Spilling Upwards album cover by AdamadA
    AdamadA Portland / Boston collaboration
    • Overview Collaboration with Adam Trachsel (Mimicking Birds); Spilling Upwards credits Adam Quane on guitar, synth, vocals, and FX. (Bandcamp)
    • Review Clicky Clicky heard Spilling Upwards as grungy psychedelia with clear pop moments running through the noise. (Clicky Clicky)
    Visit Bandcamp