Locked-room riddles
Ciphers, wordplay, hidden rules, and the particular joy of one more door.
Independent game studio · Colorado
No Evil Star Studios makes riddle houses, real-world scavenger hunts, treasure-hunting tools, and story-driven games built for curious people.
What we make
Some games stay on the screen. Others send you outside, down a rabbit hole, or into a world that should not exist.
Ciphers, wordplay, hidden rules, and the particular joy of one more door.
Clue-led walks, safe public destinations, maps, field notes, and treasure lore.
Quests, characters, strange places, and an RPG now taking shape beneath the stars.
Playful systems inspired by fantasy sports, cryptocurrency, odds, rivalries, and risk.
Play now
Riddle house
A live riddle house for iOS, Android, and web: three eerie wings, seventy-five locked doors, and one-word answers hiding behind every room.
AR scavenger hunts
A live iOS and Android AR scavenger-hunt game that turns real walks into clue-led city adventures grounded in safe public places.
In the workshop
An RPG in development, a treasure-research rabbit hole, and one loud crypto experiment.
Echoes of the Mesa
Story-driven RPG about a modern hiker pulled into Mesa Verde's Puebloan world. It turns history, belonging, and choice into a structured playable journey.
Treasure Among Us
A field notebook and theory vault for armchair treasure hunters chasing poems, maps, sources, places, and very long rabbit holes.
Breaking Bags
Four fictional crypto traders turn market signals into rival strategies, risky calls, generated dispatches, and a very noisy character-driven scoreboard.
Follow the next clue
Play what is live, peek at what is being built, or send a note if you have a strange idea worth chasing.